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1. New Interesting Weapons of Mass Destruction - in Player Features and Ideas Discussion [original thread]
Kendoori Jinwah wrote: Rivr Luzade wrote: culo duro wrote: Also things like this would destroy blob warfare. Only that it would not. It would in contrast make things a lot easier for them as they can just blind fire into a cloud of opp...
- by Kendoori Jinwah - at 2013.11.26 08:06:00
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2. New Interesting Weapons of Mass Destruction - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: culo duro wrote: Also things like this would destroy blob warfare. Only that it would not. It would in contrast make things a lot easier for them as they can just blind fire into a cloud of opponents and hit everything....
- by Kendoori Jinwah - at 2013.11.17 00:37:00
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3. New Interesting Weapons of Mass Destruction - in Player Features and Ideas Discussion [original thread]
My intention is that a single ship that say has 6 gun/missile high slots, using AOE weapons, would only feasibly be able to fit 3 of them. And with the damage yield so small anyway, if only a single ship is targeted, it would inflict 1/6 to 1/16 t...
- by Kendoori Jinwah - at 2013.11.16 19:34:00
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4. Alliance and Corp, maintaining the Peace / War ideas - in Player Features and Ideas Discussion [original thread]
Abdiel Kavash wrote: Why would anybody ever issue these tags? Sounds like a massive security hole to me. The only reason you give is: Kendoori Jinwah wrote: - Allows for friendly neutral or enemy Alts to be given access to Stations and Pos...
- by Kendoori Jinwah - at 2013.11.15 09:27:00
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5. New Interesting Weapons of Mass Destruction - in Player Features and Ideas Discussion [original thread]
What do you guys think about some of these items; ::Multi Phasic Super Smart Bombs - Small / Med / Large - Lower Omni damage - Takes cap charges as fuel to increase racial damage (higher than standard smart bomb) - Shorter range than standard...
- by Kendoori Jinwah - at 2013.11.15 09:17:00
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6. Alliance and Corp, maintaining the Peace / War ideas - in Player Features and Ideas Discussion [original thread]
I got this crazy idea while in bed one night... What do you guys think about Falsified id tags!!!! Falsified ID Tag - EMP - Can be created by Corp / Alliances similar to how Medals are created (Same cost and permissions required) - When create...
- by Kendoori Jinwah - at 2013.11.15 08:42:00
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7. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
================================ Mobile Deployable Habitat! - This one has been mentioned before but I second it - Only single Shield Timer, very low eHp. 48 hour timer - Can be scooped while reinforced - Can be docked in close proximity to ot...
- by Kendoori Jinwah - at 2013.11.15 07:53:00
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8. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I like some of the deployable mine ideas but I have some twists. =-=-Mines-=-= ==================== Standard Mine: - Fast Deploy speed (Meta decreases base deploy speed and increases damage) - Large in size (250m3 - 500m3 in size) - Requires m...
- by Kendoori Jinwah - at 2013.11.15 07:51:00
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9. TSK -TEST- has opened recruitment - in Alliance and Corporation Recruitment Center [original thread]
Death at every corner
- by Kendoori Jinwah - at 2012.12.14 06:44:00
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10. New Dev Blog: Size doesn't matter - in EVE Information Portal [original thread]
-> DCR: Allow sorting/ordering player list in chat windows by ... =================================================== Description: I would like to be able to order the player list in any chat channel by a variety of methods. Examples: -> ...
- by Kendoori Jinwah - at 2011.02.24 09:43:00
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11. New Dev Blog: Size doesn't matter - in EVE Information Portal [original thread]
-> DCR: Allow filtering chat channel windows where condition = =================================================== Description: Allowing the user to filter players that appear in the chat channel windows will hopefully reduce bandwidwith from...
- by Kendoori Jinwah - at 2011.02.24 09:39:00
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12. New Dev Blog: Size doesn't matter - in EVE Information Portal [original thread]
Edited by: Kendoori Jinwah on 24/02/2011 09:43:37 Just a few Design Change Requests I thought I'd air here in the forum along with the bug report; -> DCR: Allow client side "Flight Log" showing previous coordinates in space youŠve been. ...
- by Kendoori Jinwah - at 2011.02.24 09:36:00
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13. New Dev Blog: The Return of the Data Export - in EVE Information Portal [original thread]
I've just imported the .bak database and noticed something that was not exported and don't know if it was left out intentionally, but the relationships between tables are not there. I'm going through and creating them each so when I pull up a data...
- by Kendoori Jinwah - at 2009.03.28 10:39:00
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